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Liquid Argon Simulations/LBNE Reco

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WH 12X

WH 12X

Brian Rebel (Fermilab), Eric Church (Yale), Matthew Szydagis (UC Davis), Michael Kirby (FNAL), Stan Seibert (University of Pennsylvania), Thomas Junk (Fermilab)
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Minutes of the May 31, 2013 Liquid Argon Simulations/LBNE reco meeting Present: Tom Junk, Rick Snider, Jae Kim, Tyler Alion, Kevin Wood, Mike Kirby, Brian Rebel, Kate Scholberg, Jonathan Insler, Dave Muller, Sanjib Mishra Apologies to those omitted Work is ongoing to speed up and reduce the memory footprint of the CalData+Hit Finding steps. LBNE data are highly sparse, and finding hits in the nonzero chunks of data should take less time than deconvoluting, storing in memory, and writing out raw digits and finding hits in a sea of zeros. Nonetheless, the frequency-domain deconvolution may not be ideal for truncated time-domain data. If the zero-suppression threshold is too high on the ADC counts, then using a frequency-based deconvolution will produce artificial ringing in the deconvoluted signals. Tom suggests using a truncated time-domain deconvolution on only the nonzero blocks of LBNE ADC counts and running GausHitFinder on those blocks. The deconvolution kernel would have to be exposed out of the SignalShaping code for use, and truncated to a shorter kernel to limit ringing. Or something more clever devised as tracks that point straight along the drift field have induction channel data that may be zero for a long time but really correspond to a long string of hits. To help this along, Brian asked Jonathan Asaadi to convert the GausHitFinder piece of code that does the hit finding into an algorithm (we can keep the module functionality for those who like it, but the module can call the algorithm). That way we can run GausHitFinder just one wire's worth of data instead of one event's worth of uncompressed/deconvoluted recob::Wire objects (2 Gbytes of data in >300K individual objects, that take ROOT forever to write to the output record). Tyler has identified an issue wit the hit charges -- there is a population of high-charge hits and low-charge hits. Tom suspects this is an artifact of the deconvolution and zero-suppression but that needs to be tested. Presentations: Jae reported on a time-based disambiguation study. Hits are sorted by start time, and for each hit on the induction planes, the hit on the other induction plane which has the closest start time. Use the intersectionpoint method is used to find yz positions of the UV pair. Then do the same for UZ and VZ combinations. Find the YZ positions for the UV pairs and compare them with what's available from the UZ and VZ combinations. For all hits in the induction planes, loop over 20 nearby hits in start time space and average the hits' wireID index. This procedure is outlined on p. 4 of LBNE DocDB 7346-v1. It works quite well for the 6 GeV test muon track starting at x=100 cm, y=40 cm, z=0 cm in the 35T detector, headed along the z direction. (which is difficult as the hits all have similar times), with nearly all hits apparently assigned the correct ambiguity. Tom suggested trying this for tracks that have more general angles. Jae tried a track with a yz angle of 30 degrees and found that a larger fraction of the hits were misassigned. Interestingly, the amount of error in the y position varied from very small (just a few cm) to very large (up to two meters), and the images of incorrectly assigned hits lined up along straight lines. Misassigning hits could easily then make us believe we have a different number of particles in the event. Jae asked about wire plane time offsets, and Tom promised to point him to the place in the code where they are computed (see LArG4::LArVoxelReadout::DriftIonizationElectrons). Tyler has gotten optical simulation running, but needs the fast simulation lookup library from Zepeng. Stan and a student want to get started on reconstruction. Tyler has also been working on hit disambiguation. He has been working on a general algorithm but has been testing it on a 10 kT geometry with 36-degree induction wires. These have the property of not having any pair of induction channels crossing twice on the same side of the APA. In order to make a disambiguation, the ChannelsIntersect and IntersectionPoint methods are now LBNE specific, as they report back possibly multiple intersection points while for ArgoNeuT and MicroBooNE they only need a single return value. Brian suggested keeping the old ones as is, and making new ones that are useful for LBNE. Tyler currently uses a copy of the GausHitFinder code, and will use the alg once Jonathan Asaadi has it coded up (or use the fast CalData+HitFinder being developed by Jonathan Insler). The output of this step is apa::AmbigHits. Collection hits are unambiguous. U and V hits are put into TDC maps. Disambiguation runs one APA at a time (to keep map sizes down). If U and V hits can be associated with collection hits unambiguously by time, then put them in the disambiguated pile. Problems can arise if there are hits on both sides of the APA at the same time (cosmics can come through beam-related physics showers for example). A map of U/V channel intersections is made to the intersections on the other side of the APA. All U/V pairs that intersect at z_a on one side will intersect again at z_b on the other side. This map can speed up the search for UV pairs matched up with Z hits. For further discussion. Tom is concerned about tracks (or portions thereof) that are contained in the XZ plane -- all hits have the same time and thus associating U,V,Z hits to each other will be difficult. Kevin Wood is coming up to speed.
There are minutes attached to this event. Show them.
    • 14:00 14:20
      Time-Based Hit Disambiguation 20m
      Speaker: Dr Jae Kim (University of South Carolina)
    • 14:20 14:40
      Hit Disambiguation 20m
      Speaker: Tyler Alion (University of South Carolina)
    • 14:40 15:00
      Photon Simulation Discussion 20m